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Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing. |
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GDI+ Programming in C# and VB .NET GDI+ both wraps arcane API calls and extends them for much easier use. Programmers no longer have to make do with the familiar but simplistic VB 6.0 drawing model, nor do they have to dig down into the GDI API in order to get any real work done. In GDI+, Microsoft has come up with a complete, but still extensible, set of classes for all of the... | | Linux for Embedded and Real-Time ApplicationsIn this applications-oriented reference, Doug Abbott shows how to put Linux to work in embedded and real-time applications. Among the topics Abbott discusses include memory management, device drivers, interrupt handling, kernel instrumentation, boatloaders, embedded networking, inter-task communications, periodic vs. "one shot" timing,... | | |
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