With this book, you will learn how to build apps and hardware for the Internet of Things, using Apple's native APIs and industry standard protocols like Bluetooth and HTTPS. You'll start out learning how to access the sensors on the iPhone, move on to building your own accessories using the Arduino and Raspberry Pi, and wrap things up by combining your projects into fully operational Internet of Things systems (who doesn't want their own personal Apple TV dashboard?)
Fully updated for iOS 12 and Swift 4.2, this book is written with the latest coding standards for Swift and provides insight on how to optimize your IoT apps for the best user experience. Written more like a 1:1 lesson than a cookbook, this text guides you through the "how" and "why" of each topic, helping you gain a deeper understanding of the content and making it easier for you to debug your projects by yourself.
If you were a fan of the first edition, you will find more to love in this edition, including easier-to-understand explanations and expanded coverage on building your hardware. Additionally, you will learn about new design considerations that have emerged as the Internet of Things has matured, including how to make your apps and hardware more resistant to hackers.
The Internet of Things is waiting ?
be a part of it!
What You'll Learn
Who This Book Is For
How to harness the power of Apple's native IoT frameworks, including HealthKit, CoreMotion and FaceID
How to build your own custom IoT hardware using the Arduino and Raspberry Pi
How to build secure Internet of Things solutions
How to build apps for Apple's newest devices, including the iPhone XS, Apple Watch, and Apple TV
The primary audience for this book are readers who have a grasp of the basics of iOS development and are looking to improve their Internet of Things-specific skills. Intermediate to Advanced level. The secondary audience would be business decision makers (managers, business analysts, executives) who are looking to gain a rough understanding of what is involved in Internet of Things development for iOS.