| After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks, I planned to do another book with an entirely new set of innovative ideas, techniques, and algorithms. The call for authors led to many proposals from nearly 80 people who wanted to contribute to the book. Some of these proposals featured introductory material and others featured much more advanced themes. Because of the large amount of material, I decided to split the articles into introductory pieces that are much longer but explain a lot of groundwork and articles that assume a certain degree of knowledge. This idea led to two books:
ShaderX2: Introductions & Tutorials with DirectX 9 ShaderX2: Shader Programming Tips & Tricks with DirectX 9
The first book helps the reader get started with shader programming, whereas the second book (this one) features tips and tricks that an experienced shader programmer will benefit from.
As with Direct3D ShaderX, Javier Izquierdo Villagrán (nurbs1@jazzfree.com) prepared the drafts for the cover design of both books with in-game screen shots from Aquanox 2, which were contributed by Ingo Frick, the technical director of Massive Development. |