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ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0

After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tips
and Tricks, I planned to do another book with an entirely new set of innovative
ideas, techniques, and algorithms. The call for authors led to many proposals from
nearly 80 people who wanted to contribute to the book. Some of these proposals
featured introductory material and others featured much more advanced themes.
Because of the large amount of material, I decided to split the articles into introductory
pieces that are much longer but explain a lot of groundwork and articles
that assume a certain degree of knowledge. This idea led to two books:

ShaderX2: Introductions & Tutorials with DirectX 9
ShaderX2: Shader Programming Tips & Tricks with DirectX 9

The first book helps the reader get started with shader programming, whereas
the second book (this one) features tips and tricks that an experienced shader
programmer will benefit from.

As with Direct3D ShaderX, Javier Izquierdo Villagrán (nurbs1@jazzfree.com)
prepared the drafts for the cover design of both books with in-game screen shots
from Aquanox 2, which were contributed by Ingo Frick, the technical director of
Massive Development.
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Dave Baum's Definitive Guide to LEGO Mindstorms (Technology In Action)
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Intermediate Algebra: Graphs and Models (4th Edition)
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