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Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps

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With the first Apple ][ it was very important for me to have a manual that would lead others to success and learning right from the get-go, even if the user had no relevant experience. That’s how we learn. We start entering code others wrote to see how it works and then over time we learn variations.

One of my skills has always been designing things with the absolute minimum amount of chips. Before starting Apple, I saw the game of Pong at a bowling alley and I thought it would be fun to try building it on my own. My version didn’t have anything to do with Atari’s, but I did do it at least a year before they came up with a home version of the game that worked with your TV.

All in all, I ended up with 28 chips for my Pong design. This was amazing because it was back in the days before microprocessors appeared. Every bit of the game had to be implemented in wires and small gates. There wasn’t a software program that was loaded and executed, it was all hardwired.

I visited my teenage friend Steve Jobs, who was working at Atari, and showed it to a group of engineers there. And they loved it! Later on, Steve called me to say that Atari wanted to do another Pong-like game. Atari’s founder Nolan Bushnell wanted me to do it because he knew how good I was at doing designs with the fewest possible chips. Nolan had been complaining that the Atari games were going higher and higher in chip count, approaching two hundred chips for a single game. He wanted them to be simpler. And he’d seen how good I was at that.

They wanted a one-player version of Pong, but with bricks that would bounce the ball back to the paddle. It was called Breakout, maybe you remember it? So not even thinking about it, I said, “Sure.” Atari wanted it using the fewest chips possible and I was up for the challenge.

The whole game was implemented in four days and used only 45 chips.
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Pediatric Autoimmunity and Transplantation: A Case-Based Collection with MCQs, Volume 3
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This book is a collection of case-based questions, directed towards and meticulously selected to cover the most common and important aspects of pediatric autoimmune disorders. Autoimmune disorders of infancy and childhood, rheumatological disorders, dermatologic autoimmune disorders, autoinflammatory disorders, and clinical...

Android Apps Security
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