| The field of visualization is focused on creating images that convey salient information about underlying data and processes. In the past three decades, the field has seen unprecedented growth in computational and acquisition technologies, which has resulted in an increased ability both to sense the physical world with very detailed precision and to model and simulate complex physical phenomena. Given these capabilities, visualization plays a crucial enabling role in our ability to comprehend such large and complex data-data that, in two, three, or more dimensions, conveys insight into such diverse applications as medical processes, earth and space sciences, complex flow of fluids, and biological processes, among many other areas.
With this Handbook, we have tried to compile a thorough overview of our young field by presenting the basic concepts of visualization, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field.
We have organized the book into parts to reflect a taxonomy we use in our teaching to explain scientific visualization: basic visualization algorithms, scalar data isosurface methods, scalar data volume rendering, vector data, tensor data, geometric modeling, virtual environments, large-scale data, visualization software and frameworks, perceptual issues, and selected application topics including information visualization. While, as we say, this taxonomy represents topics covered in a standard visualization course, this Handbook is not meant to serve as a textbook. Rather, it is meant to reach a broad audience, including not only the expert in visualization seeking advanced methods to solve a particular problem but also the novice looking for general background information on visualization topics. |