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Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game

Get Started Fast with iOS Game Programming

 

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush”...

Service-Oriented Design with Ruby and Rails
Service-Oriented Design with Ruby and Rails

The Complete Guide to Building Highly Scalable, Services-Based Rails Applications

Ruby on Rails deployments are growing, and Rails is increasingly being adopted in larger environments. Today, Rails developers and architects need better ways to interface with legacy systems, move into the cloud, and...

Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision
Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision

The first publication of the most significant results of the authors' unprecedented five-year investigation into the dynamics of contemporary teams. Will provide a means for any team to create for itself a compelling state of shared vision. Softcover.

We didn’t create The Core.

Instead, we watched it grow. We...

CUDA by Example: An Introduction to General-Purpose GPU Programming
CUDA by Example: An Introduction to General-Purpose GPU Programming

CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have...

Software Pipelines and SOA: Releasing the Power of Multi-Core Processing
Software Pipelines and SOA: Releasing the Power of Multi-Core Processing

Build Breakthrough Performance into Any SOA or Advanced Computing Application

To meet unprecedented demand, IT organizations must improve application performance by an order of magnitude. Improving performance is even more crucial in SOA environments, which demand far more computing power than older architectures.
...

Languages and Machines: An Introduction to the Theory of Computer Science (2nd Edition)
Languages and Machines: An Introduction to the Theory of Computer Science (2nd Edition)

This revied edition of a mathematically sound presentaion of the theoretical aspects of computing includes step-by-step, unhurried proofs, worked-out examples that demonstrate theoretical concepts, and numerous diagrams and line drawings which highlight the underlying concepts.

The objective of the second edition remains the same...

HTML Manual of Style: A Clear, Concise Reference for Hypertext Markup Language
HTML Manual of Style: A Clear, Concise Reference for Hypertext Markup Language

THE CLASSIC WEB AUTHORING GUIDE, NOW 100% UPDATED AND BETTER THAN EVER!

 

If it’s for the Web, this book will help you create it…faster, smarter, better! Don’t settle for canned templates or boilerplate designs! Take control,...

Scrum Shortcuts without Cutting Corners: Agile Tactics, Tools, & Tips
Scrum Shortcuts without Cutting Corners: Agile Tactics, Tools, & Tips

Practical, Step-by-Step Scrum Techniques for Improving Processes, Actions, and Outcomes

 

The widespread adoption and success of Scrum can be attributed in large part to its perceived intuitiveness and simplicity. But when new Scrum practitioners attempt to apply Scrum...

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the...

Quality Code: Software Testing Principles, Practices, and Patterns
Quality Code: Software Testing Principles, Practices, and Patterns

Test-driven, test-first, and test-early development practices are helping thousands of software development organizations improve their software. Now, in Quality Code: Software Testing Principles, Practices, and Patterns, Stephen Vance builds on all that’s been learned about test-driven development,...

iOS Components and Frameworks: Understanding the Advanced Features of the iOS SDK (Developer's Library)
iOS Components and Frameworks: Understanding the Advanced Features of the iOS SDK (Developer's Library)

Take Your Next Leap Forward as an iOS App Developer! Covers iOS 7 and Xcode 5

 

iOS Components and Frameworks will help you leverage iOS’s powerful components and frameworks to build apps with outstanding performance, reliability,...

Computer Graphics: Principles and Practice (3rd Edition)
Computer Graphics: Principles and Practice (3rd Edition)

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive...

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