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Amiga ROM Kernel Reference Manual: Devices (3rd Edition)This edition of the Amiga ROM Kernel Reference Manual: Libraries provides the latest information on how to program the Amiga line of personal computers from Commodore. It has been updated for Release 2 of the Amiga operating system and covers the newest Amiga computer systems including the A3000.
This book is meant to help you... | | Use Case ModelingDevelopers who effectively employ use cases deliver better applications--on time and under budget. The concept behind use cases is perhaps as old as software itself; they express the behavior of systems in terms of how users will ultimately interact with them. Despite this inherent simplicity, the use case approach is frequently misapplied,... | | |
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OpenGL(R) ES 2.0 Programming GuideOver the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from... | | Parallel Program Design: A Foundation
It is not often that we can welcome the advent of a new theory of programming. Twelve years ago, E.W. Dijkstra published his Discipline of Programming, which is still a definitive source-book on the development of sequential algorithms. And now Chandy and Misra have shown how Dijkstra's methods, and other more recent developments, can be... | | iOS Programming: The Big Nerd Ranch Guide (2nd Edition) (Big Nerd Ranch Guides)
In this book, the world's leading Apple platform development trainers offer a complete, practical, hands-on introduction to iPhone and iPad programming. The authors walk through all the Apple tools and technologies needed to build successful iPhone/iPad/iPod touch apps, including the iOS 4.3 SDK, the Objective-C language, Xcode 4,... |
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