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 Beginning SVG: A Practical Introduction to SVG using Real-World Examples
Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of... |  |  |  |  Mastering 3D Printing in the Classroom, Library, and Lab (Technology in Action)
Learn how to manage and integrate the technology of 3D printers in the classroom, library, and lab. With this book, the authors give practical, lessons-learned advice about the nuts and bolts of what happens when you mix 3D printers, teachers, students, and the general public in environments ranging from K-12 and university classrooms ... |
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 |  |  Design Patterns in C#: A Hands-on Guide with Real-World Examples
Get hands-on experience with each Gang of Four design pattern using C#. For each of the patterns, you’ll see at least one real-world scenario, a coding example, and a complete implementation including output.
In the first part of Design Patterns in C#, you will cover the 23 Gang of Four (GoF) design ... |  |  Neural Networks in Unity: C# Programming for Windows 10
Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid ... |
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