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 Android Fragments
Android Fragments is a 100-page quick start accelerated guide to learning and quickly using Android fragments. You'll learn how to code for fragments; deal with config changes; code for regular vs. fragmented dialogs; work with preferences and saving state; work with the compatibility library; and handle advanced async tasks and... |  |  Think Stats
If you know how to program, you have the skills to turn data into knowledge, using tools of probability and statistics. This concise introduction shows you how to perform statistical analysis computationally, rather than mathematically, with programs written in Python.
By working with a single case study throughout this... |  |  Political Bubbles: Financial Crises and the Failure of American Democracy
Behind every financial crisis lurks a "political bubble"--policy biases that foster market behaviors leading to financial instability. Rather than tilting against risky behavior, political bubbles--arising from a potent combination of beliefs, institutions, and interests--aid, abet, and amplify risk. Demonstrating how political... |
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 Techniques in High Pressure Neutron Scattering
Drawing on the author’s practical work from the last 20 years, Techniques in High Pressure Neutron Scattering is one of the first books to gather recent methods that allow neutron scattering well beyond 10 GPa. The author shows how neutron scattering has to be adapted to the pressure range and type of measurement. ... |  |  Search Patterns: Design for Discovery
Search is among the most disruptive innovations of our time. It influences what we buy and where we go. It shapes how we learn and what we believe. In this provocative and inspiring book, you'll explore design patterns that apply across the categories of web, ecommerce, enterprise, desktop, mobile, social, and real-time search and ... |  |  Unity AI Programming Essentials
Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly
About This Book
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Implement pathfinding, pathfollowing, and use navigation mesh generation to move your AI characters within the game environment
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Use behaviour trees to design logic...
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