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Oceans in Decline
What is happening in our oceans? By describing their main elements, this book shows how and why the oceans are being transformed, and suggests possible future scenarios to address this complex, yet often-asked, question. The ocean is being dramatically transformed, but the magnitude of this transformation remains unclear since the... | | Handbook of Diabetes Technology
This book covers the main fields of diabetes management through applied technologies.
The different chapters include insulin therapy through basic insulin injection therapy, external and implantable insulin pumps and the more recent approaches such as sensor augmented pumps and close-loop systems. Islet transplantation... | | Wherever the Sound Takes You: Heroics and Heartbreak in Music Making
David Rowell is a professional journalist and an impassioned amateur musician. He’s spent decades behind a drum kit, pondering the musical relationship between equipment and emotion. In Wherever the Sound Takes You, he explores the essence of music’s meaning with a vast spectrum of players, trying to understand ... |
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MIDP 2.0 Style Guide for the Java 2 Platform, Micro EditionMIDP 2.0 Style Guide for the Java(TM) 2 Platform, Micro Edition, is the comprehensive reference for designing and creating interactive Java(TM) applications for consumer-oriented mobile devices. Readers learn how to best exploit MIDP 2.0 features, such as the gaming API, multimedia, and... | | Moving to VB .NET: Strategies, Concepts, and Code, Second EditionIn this new edition of his popular title, Moving to VB .NET, Visual Basic guru Dan Appleman not only updates the book to include coverage of changes to VB.NET in Visual Studio 2003, but extends those areas that have proven important to VB.Net programmers since its release. Topics such as .Net remoting, versioning and object oriented... | | Delphi Graphics and Game Programming ExposedThe majority of the book is dedicated to the mechanics of creating a game in Delphi, and will therefore be concerned mainly with exactly how to do something, such as fast flicker-free animation. Some parts address more theoretical issues, such as game design, and are very light in their coverage. Other parts are at a more intermediate level,... |
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