Compilers: Principles, Techniques, and Tools (2nd Edition)
In the time since the 1986 edition of this book, the world of compiler design
has changed significantly. Programming languages have evolved to present new
compilation problems. Computer architectures offer a variety of resources of
which the compiler designer must take advantage. Perhaps most interestingly,
the venerable technology of...
Going to War: Creating Computer War Games
Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an...
Buffer Overflow Attacks Buffer overflows. In most information technology circles these days, the term buffer overflows has become synonymous with vulnerabilities or in some cases, exploits. It is not only a scary word that can keep you up at night wondering if you purchased the best firewalls, configured your new host-based intrusion prevention system correctly, and have...
Memory as a Programming Concept in C and C++
The overwhelming majority of program bugs and computer crashes stem from problems of memory access, allocation, or deallocation. Such memory-related problems are also notoriously difficult to debug. Yet the role that memory plays in C and C++ programming is a subject often overlooked in courses and books because it requires specialized knowledge...
PHP Team Development Given the nature of the business environment today, organizations that want to build value-added enterprise PHP applications need a team of PHP people rather than an individual. You've got a team! What next? Customizing such applications to meet with organizational objectives and maintaining these applications over time can be quite a tedious task... The Developer's Guide to Debugging
Software has bugs. Period.
That's true, unfortunately. Even the good old "hello, world" program, known to virtually every C and C++ programmer in the world, can be considered to be buggy. Developing software means having to deal with defects; old ones, new ones, ones you created yourself, and those that others brought to life....
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