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Introducing Silverlight 4
Introducing Silverlight 4

Introducing Silverlight 4 brings you up to speed with the latest version of Silverlight quickly and efficiently. The book builds off your understanding of the basics of .NET coding and WPF, allowing your journey to Silverlight 4 proficiency to be as quick and painless as possible. The text highlights where coding techniques are...

Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games
Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language.

With Coding Games in Scratch, kids can build single...

Build Your Own Ruby on Rails Web Applications
Build Your Own Ruby on Rails Web Applications
Ruby on Rails has shaken up the web development industry in a huge way—especially when you consider that version 1.0 of Rails was only released in December 2005. The huge waves of enthusiasm for the new framework, originally in weblogs and later in the more traditional media, are probably the reason why this book is in your hands.
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AdvancED Flex Application Development: Building Rich Media X
AdvancED Flex Application Development: Building Rich Media X
Many Flex books cover the basics—this book does something different, and goes far further. The authors, leading Flash platform developers at Almer/Blank, working with Adobe User Group communities, are the creators of the Rich Media Exchange (RMX), a social media network for Adobe developers. In covering just how the RMX was built, this book...
Beginning Silverlight 4 in C#
Beginning Silverlight 4 in C#

The growing popularity of Web 2.0 applications is increasing user expectations for high-quality web site design, presentation, and functionality. It is into this climate that Microsoft is releasing Silverlight 4, the third and latest iteration of its cross-browser web presentation technology. Beginning Sliverlight 4 brings you to the...

Fundamentals of ActionScript 3.0: Develop and Design
Fundamentals of ActionScript 3.0: Develop and Design

Welcome to ActionScript. Over the next several chapters, you’ll be introduced to one of the most versatile programming languages to create web applications for the browser, desktop applications, and mobile apps for multiple platforms. For years the Flash Platform has provided people with the most powerful set of...

Photoshop for the Web: Covers Photoshop 5.5 and ImageReady 2.0
Photoshop for the Web: Covers Photoshop 5.5 and ImageReady 2.0

In this second edition, author Mikkel Aaland updatesPhotoshop for the Web to include important new techniques and workarounds for the latest release of Photoshop--version 5.5. The first edition was loaded with step-by-step examples and real-world solutions from some of the world's hottest Web sites. The second edition adds...

Ruby Cookbook: Recipes for Object-Oriented Scripting
Ruby Cookbook: Recipes for Object-Oriented Scripting

Why spend time on coding problems that others have already solved when you could be making real progress on your Ruby project? This updated cookbook provides more than 350 recipes for solving common problems, on topics ranging from basic data structures, classes, and objects, to web development, distributed programming, and...

iPhone App Design for Entrepreneurs: Find Success on the App Store without Coding
iPhone App Design for Entrepreneurs: Find Success on the App Store without Coding

Make an app from start to finish on your own or with a dedicated team. This book is your all-in-one, go-to resource for designing, building, and marketing, a trending app that others flock to buy. Use detailed analysis to decide what designs you should choose and whether you should learn to code or hire someone else to do the trench...

Testing Extreme Programming
Testing Extreme Programming

Testing Extreme Programming is a practical tutorial that gives software builders a lucid understanding of this important aspect of development. This book demonstrates how testing is central to the XP project, clearly spelling out what testing should be done and when and how it should be...

A UML Pattern Language (Macmillan Technology Series)
A UML Pattern Language (Macmillan Technology Series)

This book is about how to model software systems and how to use those models. It is rooted in that emerging intellectual "ecosystem" comprising the various networks (the Internet, intranets, extranets, and so on), distributed objects, piecemeal development based on short development cycles, and something called...

Resource Management in Wireless Networking
Resource Management in Wireless Networking

This is the first book that provides readers with a deep technical overview of recent advances in resource management for wireless networks at different layers of the protocol stack. The subject is explored in various wireless networks, such as ad hoc wireless networks, 3G/4G cellular, IEEE 802.11, and Bluetooth personal area networks.

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