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|
 Augmented Reality with Kinect
If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft’s Kinect. By the end of the course you will have created a complete game.
Overview
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Understand all major Kinect API features including image streaming, skeleton tracking...
|  |  Mobile First Bootstrap
If you know the basics of Bootstrap this book will show you how to use it for websites that start from a mobile perspective. Create sites that are user-friendly for all mobile devices.
Overview
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Get to grips with the essentials of mobile-first development with Bootstrap
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Understand the entire...
|  |  Nanoscale Sensors (Lecture Notes in Nanoscale Science and Technology)
This book is a comprehensive introduction to nanoscale materials for sensor applications, with a focus on connecting the fundamental laws of physics and the chemistry of materials with device design. Nanoscale sensors can be used for a wide variety of applications, including the detection of gases, optical signals, and mechanical strain, and... |
|
 Learning HTML5 by Creating Fun Games
Learning should be fun, especially when it comes to getting to grips with HTML5. Each chapter of this book teaches a new concept of HTML5 by helping you develop a relevant game. It’s education without the effort.
Overview
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Learn the basics of this emerging technology and have fun doing it
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|  |  RESPONSIBLE RESPONSIVE DESIGN
Contents: - Responsible Design - Sustainable Detection - Planning for Performance - Delivering Responsibly. "Responsive design has immeasurably improved multi-device, multi-browser visual layout-but it's only the first step in building responsively. Learn how to turn a critical eye on your designs as you develop for new contexts... |  |  Gideros Mobile Game Development
With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua.
Overview
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Develop engaging iOS and Android mobile games quickly and efficiently
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|
 Appcelerator Titanium Smartphone App Development Cookbook
Over 80 recipes for creating native mobile applications specifically for iPhone and Android smartphones – no Objective-C or Java required with this book and ebook
Overview
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Leverage your JavaScript skills to write mobile applications using Titanium Studio tools with the native advantage!
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|  |  AndEngine for Android Game Development Cookbook
Over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2
Overview
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Step by step detailed instructions and information on a number of AndEngine functions, including illustrations and diagrams for added support and results.
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|  |  Droids Made Simple: For the Droid, Droid X, Droid 2, and Droid 2 Global (Made Simple (Apress))
If you have a Droid series smartphone—Droid, Droid X, Droid 2, or Droid 2 Global—and are eager to get the most out of your device, Droids Made Simple is perfect for you. Authors Martin Trautschold, Gary Mazo and Marziah Karch guide you through all of the features, tips,... |
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