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JavaScript Absolute Beginner's Guide
JavaScript Absolute Beginner's Guide

JavaScript Absolute Beginner's Guide

No experience necessary!

 

Make the most of JavaScript -- even if you've never programmed anything before. This book is the fastest way to learn JavaScript and use it...

Murach's Java Programming
Murach's Java Programming

There is a Fifth Edition of this book

Developers often tell me they wish they'd found our Java book first, before spending time and money on others. They also say it's the book they turn to when they're getting ready to learn Android programming. Here are a few of the reasons why I believe this book...

Raspberry Pi for Python Programmers Cookbook - Second Edition
Raspberry Pi for Python Programmers Cookbook - Second Edition

About This Book

  • Install your first operating system, share files over the network, and run programs remotely
  • Construct robots and interface with your own circuits and purpose built add-ons, as well as adapt off-the-shelf household devices using this pragmatic guide
  • Packed with clear,...
The Big Book of Dashboards: Visualizing Your Data Using Real-World Business Scenarios
The Big Book of Dashboards: Visualizing Your Data Using Real-World Business Scenarios

The definitive reference book with real-world solutions you won't find anywhere else

The Big Book of Dashboards presents a comprehensive reference for those tasked with building or overseeing the development of business dashboards.

Comprising dozens of examples that address different industries...

Mathematics and Computation in Imaging Science and Information Processing
Mathematics and Computation in Imaging Science and Information Processing

Rapid advances in communication, sensing and computational power have led to an explosion of data. The usefulness of this resource for human knowledge is determined by its accessibility and portability, which present fresh challenges to existing techniques in terms of transmission, storage, querying, display and numerical manipulation. As a...

Designing Virtual Reality Systems: The Structured Approach
Designing Virtual Reality Systems: The Structured Approach
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.

This book is organized so that it follows a spiral development process for each stage, describing the...

Rails 5 Test Prescriptions: Build a Healthy Codebase
Rails 5 Test Prescriptions: Build a Healthy Codebase

Does your Rails code suffer from bloat, brittleness, or inaccuracy? Cure these problems with the regular application of test-driven development. You'll use Rails 5.1, Minitest 5, and RSpec 3.6, as well as popular testing libraries such as factory_girl and Cucumber. Updates include Rails 5.1 system tests and Webpack integration....

Head First PHP & MySQL (A Brain-Friendly Guide)
Head First PHP & MySQL (A Brain-Friendly Guide)
If you're ready to create web pages more complex than those you can build with HTML and CSS, Head First PHP & MySQL is the ultimate learning guide to building dynamic, database-driven websites using PHP and MySQL. Packed with real-world examples, this book teaches you all the essentials of server-side programming, from the fundamentals...
Fusion of Neural Networks, Fuzzy Systems and Genetic Algorithms: Industrial Applications
Fusion of Neural Networks, Fuzzy Systems and Genetic Algorithms: Industrial Applications
Artificial neural networks can mimic the biological information-processing mechanism in - a very limited sense. Fuzzy logic provides a basis for representing uncertain and imprecise knowledge and forms a basis for human reasoning. Neural networks display genuine promise in solving problems, but a definitive theoretical basis does not yet exist for...
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the...

Designing for Small Screens: Mobile Phones, Smart Phones, PDAs, Pocket PCs, Navigation Systems, MP3 Players, Game Consoles
Designing for Small Screens: Mobile Phones, Smart Phones, PDAs, Pocket PCs, Navigation Systems, MP3 Players, Game Consoles

The design of interactive applications or presentations on small screens can be challenging for the designer. Not all design concepts that are valid on larger screens can be implemented on the small screen. A multitude of different devices with dissimilar technical specifications fall under the category of small- screen interfaces. Devices in...

Programming 2D Games
Programming 2D Games

A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted
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