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GUI Bloopers 2.0: Common User Interface Design Don'ts and DosThe first edition of this book was written in 1998 and 1999. The common application platforms then were MacOS9, Windows98, Windows NT, early versions of Java Swing, and Unix or Linux with CDE/Motif. Although many of the bloopers covered in the first edition are as common now as they were in the late 1990s, the book was starting to look out of date... | | | | Game Character Modeling and Animation with 3ds MaxShows how to design, create and animate effective interactive characters using 3ds Max, which has a user base of 200,000 people!
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation... |
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