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Write Your Way into Animation and Games: Create a Writing Career in Animation and Games
Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Audiovisual storytelling has a long, well-developed history. As far back as the earliest known prehistoric times, human beings have communicated the essence of story through the use of pictures and sound: whether it’s cave paintings of the hunt, a poet proclaiming the epic adventures of Odysseus, Greek actors performing tragedy...

Movies Made for Television: 1964-2004 (5 Volume Set)
Movies Made for Television: 1964-2004 (5 Volume Set)
Movies Made for Television in 2004 celebrates 40 full television seasons. As I wrote in the introduction in 1980 to the original (single) volume that chronicled the genre, the range was as esthetically and technically wide at the time as it would remain through the years since as any theatrical offerings – within its restricted...
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.

This book will show you how to make your very own next-gen 3D games in Flash. If
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Gamers at Work: Stories Behind the Games People Play
Gamers at Work: Stories Behind the Games People Play

For nearly four decades, video games have captured the imaginations and drawn the ire of people around the world. Actors play them. Rappers promote them. Politicians want to control them. Even baseball legends make them. Video games are a cultural crossroads where business, entertainment, and technology converge.

Sales of
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