Geometric Algebra: An Algebraic System for Computer Games and Animation
In my first book on geometric algebra in 2007 the preface described how I had been completely
surprised by the existence of geometric algebra, especially after having recently completed a book
on vector analysis where it was not even mentioned! So why am I writing a second book on the
same subject?Well it’s not because I have...
Dialogue Editing for Motion Pictures: A Guide to the Invisible Art Dialogue editing is a crucial yet invisible part of filmmaking. Do it right, and no one notices. Do it wrong, and your film or video sounds messy, distracting, and unrealistic. This is a book for people who need to edit production sound for film, TV, or video but were never taught how to do it. It goes step by step through the process and covers... Emerging Topics in Computer Vision (IMSC Press Multimedia Series) The topics in this book were handpicked to showcase what we consider to be exciting and promising in computer vision. They are a mix of more well-known and traditional topics (such as camera calibration, multi-view geometry, and face detection), and newer ones (such as vision for special effects and tensor voting framework). All have the common...
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