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 Practical Android 4 Games Development
Hi there, and welcome to the world of Android game development. You came here to learn
about game development on Android, and we hope to be the people who enable you to
realize your ideas.
Together we'll cover quite a range of materials and topics: Android basics, audio and
graphics programming, a little math... |  |  Beginning Android 4 Application Development
I FIRST STARTED PLAYING WITH THE ANDROID SDK before it was offi cially released as version 1.0.
Back then, the tools were unpolished, the APIs in the SDK were unstable, and the documentation
was sparse. Fast-forward three and a half years, Android is now a formidable mobile operating
system, with a following no less impressive than... |  |  Creating Android Applications: Develop and Design
If you’ve got a burning idea for an application that you’re dying to share, or if you
recognize the power and possibilities of the Android platform, you’ve come to the
right place. This is a short book on an immense topic.
I don’t mean to alarm anyone right off the bat here, but let me be... |
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 Windows Phone 7.5: Building Location-aware Applications
Windows Phone 7.5: Building Location-aware Applications, introduces you to the exciting
new world of Windows Phone 7.5. This book focuses on location-based applications,
by introducing the readers to location-based services and the background thereof,
coupled with practical examples for the Windows Phone location services. Another... |  |  Sams Teach Yourself Windows Phone 7 Application Development in 24 Hours
When mobile phones were first introduced in the early 1970s, they were capable of doing
nothing more than placing telephone calls. When the first 1G cellular network was introduced
in 1979, mobile phones hadn’t changed much in features but were beginning to
decrease in size. In 1991, the first 2G network was introduced and... |  |  Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)
In the summer of 2001, after 15 years of developing graphical user interfaces and
graphics-intensive applications, I read a best-selling book about implementing
web applications by someone I did not know—Jason Hunter—but whom, unbeknownst
to me, would soon become a good friend on the No Fluff Just Stuff
(NFJS) tour.... |
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 Practical 3D Printers: The Science and Art of 3D Printing
So what is a 3D printer? It's a device you can either buy or build to make parts, toys, art, and even 3D images captured by a sensor or modeled in software. Maybe you have one, or maybe you're thinking about buying or building one, but once you have one, what can you do with it?
Practical 3D Printers takes you ... |  |  Yammer Starter
Welcome to the Yammer Starter. This book has been especially created to provide
you with all the information that you need to get set up with Yammer. You will
learn the basics of Yammer, get started with building your profile, and discover
some tips and tricks for using Yammer.
A concise, enjoyable look at using Yammer, the... |  |  |
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