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Sams Teach Yourself Core Data for Mac and iOS in 24 Hours (Sams Teach Yourself -- Hours)
Sams Teach Yourself Core Data for Mac and iOS in 24 Hours (Sams Teach Yourself -- Hours)

In just 24 sessions of one hour or less, start using Core Data to build powerful data-driven apps for iOS devices and Mac OS X computers! Using this book’s straightforward, step-by-step approach, you’ll discover how Apple’s built-in data persistence framework can help you meet any data-related...

Mobile Design Pattern Gallery: UI Patterns for Mobile Applications
Mobile Design Pattern Gallery: UI Patterns for Mobile Applications

When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian...

Beginning Windows Phone App Development (Beginning Apress)
Beginning Windows Phone App Development (Beginning Apress)

This is the third edition of this book. We wanted to improve upon the first two editions and update the book with new features of the Windows Phone OS, as well as provide hands-on knowledge on how to program the plethora of features offered by Windows Phone devices.

While the second edition was being written, Microsoft and
...

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL
HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL
"All this is done in HTML5, by the way!" exclaimed Steve Jobs, the mind and face of the Apple success story, as he walked the audience through the new HTMLs-powered ad system at the iPhone OS 4.0 Keynote, receiving cheers, laughs, and applause in return. The recent developments in open, standards-based web technologies...
iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch
iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch
Apple has a history of alternating its releases between user-focus and developer-focus. The good news about iOS 5 is that it's all about the developers. The addition of Automatic Reference Counting (ARC) alone is worth the upgrade for developers. In one move, Apple has eliminated the number one cause of crashes in iOS applications,...
Beginning Android 4 Application Development
Beginning Android 4 Application Development
I FIRST STARTED PLAYING WITH THE ANDROID SDK before it was offi cially released as version 1.0. Back then, the tools were unpolished, the APIs in the SDK were unstable, and the documentation was sparse. Fast-forward three and a half years, Android is now a formidable mobile operating system, with a following no less impressive than...
Flex Mobile in Action
Flex Mobile in Action
It has been almost two years now since Adobe started releasing super-secret early betas of their mobile AIR runtimes and Flex framework. During that time, only a select few were kicking the tires and seeing what was possible while waiting for more phones to successfully run Android 2.2 and the iPhone packager to be completed. ...
OS X Mountain Lion Pocket Guide
OS X Mountain Lion Pocket Guide
OS X was first released to the public over a decade ago as Mac OS X Beta (code-named Kodiak). The decade after that saw Mac OS X go from an interesting oddity unsuited to daily work to a usable operating system with little third-party support to everything most people want out of an operating system and a...
Windows Phone 7.5: Building Location-aware Applications
Windows Phone 7.5: Building Location-aware Applications
Windows Phone 7.5: Building Location-aware Applications, introduces you to the exciting new world of Windows Phone 7.5. This book focuses on location-based applications, by introducing the readers to location-based services and the background thereof, coupled with practical examples for the Windows Phone location services. Another...
Learn Cocoa Touch for iOS (Learn Apress)
Learn Cocoa Touch for iOS (Learn Apress)

With every successive release of iOS and its related hardware products, Apple and journalists the world over spout hyperbolic statements about “revolutionary” features, “insanely great” devices, and “unbelievable” sales. The numbers don’t disappoint, with hundreds of millions of iOS devices having...

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming
Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

OpenGL ES technology underlies the user interface and graphical capabilities exhibited by Apple’s iOS devices, iPhone, iPod Touch, and iPad. The “ES” stands for Embedded Systems, and the same technology applies to video game consoles and aircraft cockpit displays, as well as a wide range of cell phones...

Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design (2nd Edition)
Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design (2nd Edition)
Designing Interactive Systems is aimed squarely at the next generation of interactive system designers. This book presents a coherent introduction to the practical issues of creating interactive systems and products from a human-centred perspective. It develops the principles and methods of human–computer interaction (HCI)...
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