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Hackers and Painters: Big Ideas from the Computer Age
Hackers and Painters: Big Ideas from the Computer Age

"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. "
--from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham

We are living in the computer age, in a world increasingly designed and...

Options Trading for the Conservative Investor: Increasing Profits without Increasing Your Risk (2nd Edition)
Options Trading for the Conservative Investor: Increasing Profits without Increasing Your Risk (2nd Edition)

“The author’s option trading guidelines include important issues often overlooked by investors. Attention conservative investors! Michael C. Thomsett’s Options Trading for the Conservative Investor has hit a bull’s-eye...for you!”

Marty...

The Art of Objects: Object-Oriented Design and Architecture
The Art of Objects: Object-Oriented Design and Architecture

Examines the the static and dynamic practical object design patterns, using Unified Modeling Language. Topics include object creation and destruction and other object design fundamentals, persistent objects and object-related mapping, and relationship loops. Softcover. DLC: Object-oriented methods (Computer science).

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The Theory of Computation
The Theory of Computation

This is the best text on complexity theory I have seen, and could easily become the standard text on the subject...This is the first modern text on the theory of computing. ---William Ward Jr, Ph.D, University of South Alabama

Taking a practical approach, this modern introduction to the theory of computation focuses on the study of...

Blog Theory: Feedback and Capture in the Circuits of Drive
Blog Theory: Feedback and Capture in the Circuits of Drive

The challenge of this book is thinking critically about media practices in a setting where they are fast, fun, and ubiquitous. As an avowedly engaged and political approach to thought, critical theory of any sort encounters challenges. Attempting to analyze and intervene in the present, it nonetheless adopts a backward gaze, an idea G.W.F....

Database: Models, Languages, Design
Database: Models, Languages, Design

This book presents traditional introductory topics in database theory in an accessible and thorough manner. The author conveys a clearer introduction than competing books through his organization of the material and lucid explanations of the concepts. Its presentation and style differ from existing works, most notably in the emphasis on...

Film Music: A Very Short Introduction (Very Short Introductions)
Film Music: A Very Short Introduction (Very Short Introductions)

Film music is as old as cinema itself. Years before synchronized sound became the norm, projected moving images were shown to musical accompaniment, whether performed by a lone piano player or a hundred-piece orchestra. Today film music has become its own industry, indispensable to the marketability of movies around the world.
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Genders (The New Critical Idiom)
Genders (The New Critical Idiom)

The concept of gender continues to be a central issue in literary and cultural studies, with a significance that crosses disciplinary boundaries and provokes lively debate. In this fully revised and updated second edition, David Glover and Cora Kaplan offer a lucid and illuminating introduction to ’gender’ and its implications,...

Ubuntu for Non-Geeks: A Pain-Free, Get-Things-Done Guide
Ubuntu for Non-Geeks: A Pain-Free, Get-Things-Done Guide

The Ubuntu Linux distribution makes Linux easy, and Ubuntu for Non-Geeks makes it even easier. Full of tips, tricks, and helpful pointers, this pain-free guide is perfect for those interested in—but nervous about—switching to the Linux operating system.

This revised and expanded fourth edition is...

The NURBS Book (Monographs in Visual Communication)
The NURBS Book (Monographs in Visual Communication)

The second, revised edition of this book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer-aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed code for design algorithms and computational tricks are covered, too,...

Introduction to Compiler Construction
Introduction to Compiler Construction

The art of compiler construction is a fascinating subject- It integrates the mathe matical foundations of formal languages, a wealth of well-established techniques for syntactic analysis, semantic analysis and optimization, and a tremendous amount of practical experience accumulated over the past four decades in designing and us ing...

Foundation Game Design with ActionScript 3.0
Foundation Game Design with ActionScript 3.0

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We’ve all sneaked the
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