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Linux Pocket Guide, 2nd Edition
Welcome to Linux! If you’re a new user, this book can serve as a quick introduction, as well as a guide to common and practical commands. If you have Linux experience, feel free to skip the introductory material.
If you use Linux in your day-to-day work, this popular pocket guide is the perfect on-the-job reference. The... | | 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which... | | Mastering Sublime Text
When it comes to cross-platform text and source code editing, Sublime Text has few rivals. This book will teach you all its great features and help you develop and publish plugins. A brilliantly inclusive guide.
Overview
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Discover efficient, keyboard-driven text editing
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Recognize the latest...
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| | Developing Java Beans (Java Series)Java Beans is the most important new development in Java this year. Beans is the next generation of Java technology that not only adds features the language lacked, but also lets Java programs interoperate with a number of development environments. The initial release includes a bridge for Microsoft's ActiveX/COM; future releases will include... | | Foundations of AOP for J2EE Development (Foundation)Aspect-oriented programming (AOP) is a programming paradigm that was defined at the Xerox Palo Alto Research Center (PARC) in the mid-1990s. The roots of this paradigm can be traced back to several works designed to improve code modularity and facilitate reuse and maintenance.
The benefits of AOP for modularizing code have... |
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