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CSS3 Pushing the Limits
Push CSS3 and your design skills to the limit—and beyond!
Representing an evolutionary leap forward for CSS, CSS3 is chock-full of new capabilities that dramatically expand the boundaries of what a styling language can do. But many of those new features remain undocumented, making it difficult to learn what they are... | | Software Systems for Astronomy (SpringerBriefs in Astronomy)
This book covers the use and development of software for astronomy. It describes the control systems used to point the telescope and operate its cameras and spectrographs, as well as the web-based tools used to plan those observations. In addition, the book also covers the analysis and archiving of astronomical data once it has been acquired.... | | Programming iOS 6
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion—ideal whether... |
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Machine Learning Using R: With Time Series and Industry-Based Use Cases in R
Examine the latest technological advancements in building a scalable machine-learning model with big data using R. This second edition shows you how to work with a machine-learning algorithm and use it to build a ML model from raw data. You will see how to use R programming with TensorFlow, thus avoiding the effort of learning Python... | | Dynamic Web Programming and HTML5
With organizations and individuals increasingly dependent on the Web, the need for competent, well-trained Web developers and maintainers is growing. Helping readers master Web development, Dynamic Web Programming and HTML5 covers specific Web programming languages, APIs, and coding techniques and provides an... | | C# Game Programming Cookbook for Unity 3D
This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before.
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