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ECOOP 2004 - Object-Oriented Programming: 18th European Conference, Oslo, Norway, June 14-18, 2004, ProceedingsECOOP is the premier forum in Europe for bringing together practitioners, researchers, and students to share their ideas and experiences in a broad range of disciplines woven with the common thread of object technology. It is a collage of events, including outstanding invited speakers, carefully refereed technical papers, practitioner reports... | | Professional Visual Studio ExtensibilityProfessional Visual Studio Extensibility
Are you ready to extend the capabilities of Visual Studio to become more efficient and productive? Whether you want to integrate optimized builds, enhanced programming tools, or other rapid application development features, this unique resource shows you how to develop customized... | | Hello, Android: Introducing Google's Mobile Development PlatformAndroid is a new software toolkit for mobile phones, created by Google and the Open Handset Alliance. In a few years, it's expected to be found inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices.
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Dungeon Master 4th Edition For DummiesWhether you've been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:
... | | My BlackBerry CurveStep-by-step instructions with callouts to BlackBerry Curve photos that show you exactly what to do.
Help when you run into BlackBerry Curve problems or limitations.
Tips and Notes to help you get the most from your... | | Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... |
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