Handbook of Digital Games and Entertainment Technologies
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference... Artificial Intelligence: First CCF International Conference, ICAI 2018, Jinan, China, August 9-10, 2018, Proceedings (Communications in Computer and Information Science)
This book constitutes the refereed proceedings of the First CCF International Conference on Artificial Intelligence, CCF-ICAI 2018, held in Jinan, China in August, 2018.
The 17 papers presented were carefully reviewed and selected from 82 submissions. The papers are organized in topical sections on unsupervised...
Ontologies tend to be found everywhere. They are viewed as the silver bullet for many applications, such as database integration, peer-to-peer systems, e-commerce, semantic web services, or social networks. However, in open or evolving systems, such as the semantic web, different parties would, in general, adopt different ontologies. Thus,...
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