Move data back and forth between database and application. The must-have knowledge in this book helps programmers learn how to use the official driver, MySQL Connector/Python, by which Python programs communicate with the MySQL database.
This book takes you from the initial installation of the connector through basic...
Learn how to render lists of items without repeating your code structure and how to work with conditional rendering items and event handling. Containing all you need to know to get started with Vue.js, this book will take you through using build tools (transpile to ES5), creating custom components, state management, and...
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games....
Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps.
Using a hands-on approach, you'll learn how to think in programming terms, how to use...
Create descriptors and see ideas and examples of how to use descriptors effectively. In this short book, you’ll explore descriptors in general, with a deep explanation of what descriptors are, how they work, and how they're used. Once you understand the simplicity of the descriptor protocol, the author delves into...
Understand the technical foundations, as well as the non-programming skills needed to be a successful full stack web developer. This book reveals the reasons why a truly successful full stack developer does more than write code.
You will learn the principles of the topics needed to help a developer new to agile or full...
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6
Key Features
Explore techniques for implementing shadows using shadow maps and shadow volumes