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| | | | Look Both Ways: Help Protect Your Family on the InternetLearn the 14 ways in which you can help make the Internet a safer place for you and your family. You teach your children to look both ways before crossing the street. You tell them not to talk to strangers. But do you really know how to teach them to safely use the Internet? In this book, Linda Criddle, a leading child safety expert, offers a... |
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The Ultimate Guide to Graphic Design
Design is a deeply ingrained part of the human psyche. Since the earliest days when we were painting cave walls, we have been interested in creating objects that that tell a story or simply brighten up our surroundings. The advent of the computer has brought our interest in design to a whole new level. We can now manipulate our creations as... | | Autodesk Revit Architecture 2011: No Experience Required
Learn Revit Architecture step by step with this project-based tutorial
Revit Architecture is the leading Building Information Modeling (BIM) software for architects and others in related fields. Written by renowned Revit trainer Eric Wing, this simple, yet engaging tutorial teaches you the program's basics.
... | | Out of the Gobi: My Story of China and America
Foreword by Janet Yellen
Weijian Shan's Out of the Gobi is a powerful memoir and commentary that will be one of the most important books on China of our time, one with the potential to re-shape how Americans view China, and how the Chinese view life in America.
Shan, a former hard laborer ... |
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Collision Detection in Interactive 3D EnvironmentsThe heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the... | | The Art of Computer Game DesignThe central premise of this book is that computer games constitute a new and as yet poorly developed art form that holds great promise for both designers and players.
This premise may seem laughable or flippant. How could anybody classify the likes of SPACE INVADERS and PAC MAN as art? How can TEMPEST or MISSILE COMMAND compare with... | | |
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