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| | | | Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps
With the first Apple ][ it was very important for me to have a manual that would
lead others to success and learning right from the get-go, even if the user had no
relevant experience. That’s how we learn. We start entering code others wrote to
see how it works and then over time we learn variations.
One of my... |
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Serious Games: Games That Educate, Train, and InformLearn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. ?Serious Games: Games That Educate, Train, and Inform? teaches game developers how to tap into the rapidly expanding market of serious games. Explore the numerous possibilities that serious... | | | | |
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