| Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you?re finished, you?ll have added your work to a live video game. Use this book to develop your skills as a game artist, then let your imagination run wild and see where it takes you!
Welcome to the wonderful world of graphic artistry and design for video games! If you’re like me, you’ve taken a keen interest in learning how to create all of those cool graphics you’ve been seeing while perched behind your personal computer, Playstation, Nintendo, or Sega. Well, that’s what this book is all about.
For the most part, the digital gaming art world encompasses a few primary categories: 2D texture and background creation, 3D modeling and animation, and level design. We’ll be diving deep into the first two, then adding our hard-earned work to a live video game. Level design, however, is subject for another book entirely (don’t tempt me)! My intention with this book is to rev up your engine and get you saturated with many of the how-to’s of game artwork—with hopes that with your natural creativity I’ll see your work in a hot game title in the future.
As a fairly creative person myself, I find it easy to quickly absorb artistic ideas that get me going with tons of unique creations. I don’t want this book to be anywhere near boring; rather, as you dig into each section I want you to feel that I’m giving you some totally cool ideas. But before you lay down a single pixel in your blank, eagerly awaiting image, you’ll need a heads-up on the required hardware and software you’ll need to have, and what you should be familiar with in order to accomplish many of the tasks in this book. On that note, read on, and I’ll make sure not to conceal any secrets! |