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Applied Graph Theory in Computer Vision and Pattern Recognition (Studies in Computational Intelligence)

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This book will serve as a foundation for a variety of useful applications of graph theory to computer vision, pattern recognition, and related areas. It covers a representative set of novel graph-theoretic methods for complex computer vision and pattern recognition tasks. The first part of the book presents the application of graph theory to low-level processing of digital images such as a new method for partitioning a given image into a hierarchy of homogeneous areas using graph pyramids, or a study of the relationship between graph theory and digital topology. Part II presents graph-theoretic learning algorithms for high-level computer vision and pattern recognition applications, including a survey of graph based methodologies for pattern recognition and computer vision, a presentation of a series of computationally efficient algorithms for testing graph isomorphism and related graph matching tasks in pattern recognition and a new graph distance measure to be used for solving graph matching problems. Finally, Part III provides detailed descriptions of several applications of graph-based methods to real-world pattern recognition tasks. It includes a critical review of the main graph-based and structural methods for fingerprint classification, a new method to visualize time series of graphs, and potential applications in computer network monitoring and abnormal event detection.
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Developing Microsoft Media Foundation Applications (Developer Reference)
Developing Microsoft Media Foundation Applications (Developer Reference)
Create powerful and professional media applications and components with Microsoft® Media Foundation--and deliver the next generation of high-definition multimedia. Led by an expert who has developed Microsoft media technologies over the past decade, you'll learn how to build applications that can capture different types of video and...
Beginning Illustration and Storyboarding for Games (Premier Press Game Development)
Beginning Illustration and Storyboarding for Games (Premier Press Game Development)
The creative work involved in creating concept art for games is one of the most rewarding jobs that an artist can have. In fact, it is possibly the most creative job in the entire game industry. Concept artists have the opportunity to visualize things that have never been seen before. They create the visual design of games. It is a huge...
Learning Android Canvas
Learning Android Canvas

If you want to create 2D graphics for Android from scratch, this book is the perfect guide. It covers all the angles of using Android Canvas with a step-by-step approach to give your apps the graphical edge.

Overview

  • Understand user interactions and respond to those actions
  • Discover how to...

Mastering Autodesk 3ds Max 2013
Mastering Autodesk 3ds Max 2013
A signifi cant portion of your work as a 3D artist will involve sketching and drawing throughout the design process. Not only will these visual explorations help convey your ideas to others, but they will help you see problems within a design and help you refi ne your ideas. 3D computer modeling and animation take design...
Learning Laravel 4 Application Development
Learning Laravel 4 Application Development

Develop real-world web applications in Laravel 4 using its refi ned and expressive syntax

Overview

  • Build real-world web applications using the Laravel 4 framework
  • Learn how to configure, optimize and deploy Laravel 4 applications
  • Packed with illustrations along with lots of...
SAS for Mixed Models (Second Edition)
SAS for Mixed Models (Second Edition)
David A. Dickey
Professor of Statistics, North Carolina State University

This revision of an already excellent text includes information-rich examples serving as templates for a wide variety of applications.

Geert Molenberghs
Center for Statistics, Hasselt University, Diepenbeek,
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