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C# 5.0 Pocket Reference: Instant Help for C# 5.0 Programmers

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When you need answers for programming with C# 5.0, this practical and tightly focused book tells you exactly what you need to know—without long introductions or bloated samples. Easy to browse, it’s ideal as quick reference or as a guide to get you rapidly up to speed if you already know Java, C++, or an earlier version of C#.

Written by the authors of C# 5.0 in a Nutshell, this book covers the entire C# 5.0 language, including:

  • All of C#’s fundamentals
  • Advanced topics such as operator overloading, type constraints, covariance & contravariance, iterators, nullable types, operator lifting, lambda expressions & closures
  • LINQ, starting with sequences, lazy execution and standard query operators, and finishing with a complete reference to query expressions
  • Dynamic binding and C# 5.0’s new asynchronous functions
  • Unsafe code & pointers, custom attributes, preprocessor directives, and XML documentation
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Akka Essentials
Akka Essentials
Akka Essentials is meant as a guide for architects, solution providers, consultants, engineers, and anyone planning to design and implement a distributed, concurrent application based on Akka. It will refer to easy-to-explain concept examples, as they are likely to be the best teaching aids. It will explain the logic, code, and...
JavaScript Creativity: Exploring the Modern Capabilities of JavaScript and HTML5
JavaScript Creativity: Exploring the Modern Capabilities of JavaScript and HTML5

JavaScript Creativity teaches you how to use every feature of this versatile and powerful language in exciting and creative ways. JavaScript can be used for so much more than simple interactivity. Master your use of canvas, animation, audio and video, 3D visualizations, motion detection and real-time collaboration. In every chapter...

Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises
Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises

After the mainframe and personal computer eras, the third major era in computer science, ubiquitous computing, describes the state of technology in which networked computers would surround every user.

Ubiquitous Computing Technology for Real Time Enterprises combines the fundamental methods, algorithms, and concepts of...


A Field Guide to Genetic Programming
A Field Guide to Genetic Programming
Genetic programming (GP) is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas from natural evolution, GP starts from an ooze of random computer programs, and progressively refines them through processes of mutation and sexual...
Perceptual Computing: Aiding People in Making Subjective Judgments
Perceptual Computing: Aiding People in Making Subjective Judgments

Explains for the first time how "computing with words" can aidin making subjective judgments

Lotfi Zadeh, the father of fuzzy logic, coined the phrase"computing with words" (CWW) to describe a methodology in which theobjects of computation are words and propositions drawn from anatural language....

Observer's Guide to Star Clusters (The Patrick Moore Practical Astronomy Series)
Observer's Guide to Star Clusters (The Patrick Moore Practical Astronomy Series)

This book helps readers find objects in the night sky with small-, medium-, and large-aperture telescopes. It provides comprehensive coverage for identifying and locating star clusters in all relevant constellations in the northern and southern hemispheres.

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