| What is computer graphics and what are the conceptual tasks of research in this area? To the average person the term still conveys more or less the design of logos and the manipulation of pictures with the help of image-editing programs. However, during the past four decades, computer graphics has evolved into an innovative multifaceted field of research and computing that affects many other sciences. In many areas and for many problems we can best convey an understanding through images that trigger our sense with the highest capability: our eye. And, what is more, aside from algorithms, formulas, and tables, the computer graphics scientist often is able to create beauty. Though it is a beauty of its own, it often fascinates the viewer, especially when complex aesthetic images emerge from simple mathematical concepts.
The reproduction of nature via computer has fascinated scientists in computer graphics and artists, ever since synthetic imaging was thought to be possible. This book illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture. The models are combined to create gardens, parks, and even entire landscapes. The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations. In addition, with similar methods organic objects can be produced, changed, and animated.
About the Author
Oliver Deussen graduated in 1996 at the Institut für Betriebs- und Dialogsysteme at the University of Karlsruhe, from 1996 until 2000 he was assistent at the Institut für Simulation und Graphik at the Otto-von-Guericke University of Magdeburg, from September 2000 until March 2003 he was professor for computer graphics and media design at Dresden University of Technology, since April 2003 he works at the University of Constance.
Bernd Lintermann: born at 20. Feb. 1967 in Duesseldorf, Germany 1986: Student of Computer Scinece at the University of Karlsruhe (TH) with focus on computer graphics. 1996-2001: artist and scientist in residence at the ZKM Institut for Visual Media. Since 2002: Employee of the ZKM Institute for Visual Media.
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