This text features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies allows software engineers and content creators to create interactive, adaptive audio content.
DirectX 0 Audio Exposed: Interactive Development features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies developed by Microsoft, provides software engineers and content creators the ability to create interactive, adaptive, and dynamic audio content for use in host applications and stand-alone playback. In addition to providing a comprehensive tutorial-style look at the inner workings of the DirectX Audio libraries, this book includes discussions about the process of creating music and sound effects for games such as Halo and No One Lives Forever and explores the use of interactive music on the web and the future of DirectMusic.
About the Editors
Todd M. Fay is a business and production consultant working in and around the game, music and television industries. His passion for music and interactive entertainment brought together the best of the best in the world of cutting-edge audio in DirectX Audio Exposed.
Todor J. Fay drove the vision and design of DirectMusic at Microsoft and ultimately managed DirectX Audio API development. An industry expert, Todor is passionately dedicated to bridging the worlds of art and technology. After leaving Microsoft, Todor co-founded NewBlue Inc., an interactive technologies developer and consultancy.
Scott Selfon is the Xbox audio content consultant and has assisted with nearly 100 individual games. He was previously the DirectMusic Producer and DirectX Audio Scripting test lead, and has also worked on interactive web site sonification projects.