Information Arts: Intersections of Art, Science, and TechnologyA new breed of contemporary artist engages science and technology--not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the... | | How to Prepare Your Curriculum Vitae (How to series)The curriculum vitae, a resume of educational and work background, is essential for undergraduates applying to graduate and professional schools. Now revised and updated, How to Prepare Your Curriculum Vitae helps readers to analyze their academic career and create the best "academic resume" possible.
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| | Complete Guide to Digital Infrared Photography (A Lark Photography Book)Cameras can capture what the eye can’t perceive: the presence of infrared light. And shooting infrared (IR) with a digital camera makes it easier than ever to create distinctively dreamlike high-contrast black-and-white pictures. Using a wealth of stunning images, this thorough resource explores the technical and creative possibilities of... |
Introduction to Risk Calculation in Genetic Counseling
The process of genetic counseling involves many key components, such as taking a family genetic history, making a diagnosis, and providing communication and support to the family. Among these core processes is the mathematical calculation of the actual risk of a possible genetic disorder. For most physicians and counselors, the mathematics... | | Fundamentals of SVG Programming : Concepts to Source Code (Graphics Series)Fundamentals of SVG Programming: Concepts to Source Code is a comprehensive guide to the core concepts of SVP programming, including the coordinate systems, color gradients, grid patterns, Bezier curves, transforms, charts, graphs, and more. Written for those new to SVG, this book does an excellent job of “marrying” SVG to... | | Practical Shader Development: Vertex and Fragment Shaders for Game Developers
Welcome to Practical Shader Development. This book is intended to be the gentlest introduction possible to the theory and practice of writing shaders for video games. Shader writing is a very large topic, and I can remember feeling very lost when I was starting out. My hope is that this book will help you avoid that same feeling and allow you... |
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