Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game

Buy

Get Started Fast with iOS Game Programming

 

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

 

In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.

 

Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.

  

Coverage includes 

  • Planning high-level game design, components, and difficulty levels
  • Using game loops to make sure the right events happen at the right time
  • Rendering images, creating sprite sheets, and building basic animations
  • Using tile maps to build large game worlds from small reusable images
  • Creating fire, explosions, smoke, sparks, and other organic effects
  • Delivering great sound via OpenAL and the iPhone’s media player
  • Providing game control via iPhone’s touch and accelerometer features
  • Crafting an effective, intuitive game interface
  • Building game objects and entities and making them work properly
  • Detecting collisions and ensuring the right response to them
  • Polishing, testing, debugging, and performance-tuning your game 

Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

 

 

(HTML tags aren't allowed.)

E-Habits: What You Must Do to Optimize Your Professional Digital Presence
E-Habits: What You Must Do to Optimize Your Professional Digital Presence

What Does the Digital You Look Like?

What you read • Where you shop • How you communicate with coworkers, friends, and strangers • Whom you interact with on social networking sites . . . these are just a few of the things that make up the Digital You.

"The Digital You is a complex mosaic of...

Windows Internals, Part 1: Covering Windows Server 2008 R2 and Windows 7
Windows Internals, Part 1: Covering Windows Server 2008 R2 and Windows 7
Windows Internals, Sixth Edition is intended for advanced computer professionals (both developers and system administrators) who want to understand how the core components of the Microsoft Windows 7 and Windows Server 2008 R2 operating systems work internally. With this knowledge, developers can better...
EJB Design Patterns: Advanced Patterns, Processes, and Idioms
EJB Design Patterns: Advanced Patterns, Processes, and Idioms
A lot of programming involves solving the same kinds of basic problems. Well, what if a community of experts got together and pooled their knowledge to come up with the best programming practices for solving these problems? You would have what are known as design patterns.
Author Floyd Marinescu, a leading expert on EJB, worked with the
...

MCITP: Microsoft Exchange Server 2007 Messaging Design and Deployment Study Guide: Exams 70-237 and 70-238
MCITP: Microsoft Exchange Server 2007 Messaging Design and Deployment Study Guide: Exams 70-237 and 70-238

Microsoft has recently changed its certification program to contain three primary series: Technology, Professional, and Architect. The Technology Series is intended to allow candidates to target specific technologies and is the basis for obtaining the Professional Series and Architect Series certifications. The certifications in the...

Systems Reliability and Failure Prevention (Artech House Technology Management Library)
Systems Reliability and Failure Prevention (Artech House Technology Management Library)
The primary aim of system reliability is the prevention of failures that affect the operational capability of a system. The probability of such failures can be reduced by the following:

• Conservative design—such as ample margins, use of parts and materials with established operating experience, and observing environmental
...
Managing IP Networks with Cisco Routers
Managing IP Networks with Cisco Routers

Routers are the glue that connects the pieces of your network. Even in the simplest networks, this isn't a simple task. Routers have evolved into highly specialized computing platforms, with extremely flexible but complex capabilities.Managing IP Networks with Cisco Routers is a practical guide to setting up and...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy