| Poly-Modeling with 3ds Max is a practical guide for intermediate- to advanced-level 3ds Max modelers, covering techniques that will signifi cantly impact the quality of your models as well as work fl ow and productivity. This volume covers Poly-Modeling extensively, while also touching on other methods of modeling that can be implemented in your Poly-Modeling work fl ow. I present an abundance of technical information; it is up to you as an artist to use this information in a creative manner. It is also up to you to take this information and think about how to apply it dynamically, to know how to use what you have learned to solve problems. An integral part of being a good modeler is having the ability to solve problems.
So, what is “ Poly-Modeling ” ? It’s a technique that allows the modeler a great deal of control and fl exibility. Rather than starting with a basic “ primitive ” object, in many cases we will start with a single polygon or a small group of polygons. Why? Well, by doing so, and using some basic intuitive techniques, we can shape the model on the fl y, modeling in an almost sculpturelike fashion. There are many advantages to this approach, adding infi nite amounts of detail, and controlling the edge fl ow of your mesh is considerably easier to achieve using this method. |