Simulation for research and design accounts for a substantial fraction of engineering computation. With valid and credible models, simulation is often dramatically more cost-effective than are real experiments, which can be expensive, dangerous, or, in fact, impossible because a new system may not yet be available.
Modeling and simulation of today’s wholly distributed and autonomously managed high speed/broadband networks present major challenges for the telecommunications society – some of which were addressed during the activities of the COST Action 256  which was completed in June 2001. COST 256 had the objective of determining the need and making suggestions for the enhancement of existing tools, and for developing new ones supporting the modeling and simulation of emerging terrestrial and satellite communication networks. The Action had met its desired objectives within the known resource and time constraints. In the Final Report of the Action it was stated that there was a definite and urgent need for intensifying European R&D activities on simulation and modeling tools for research in emerging multi-service telecommunications systems, in order that Europe may become a key market player in this vital area.
Microsoft Encyclopedia of Networking (with CD-ROM)
Welcome to the Microsoft Encyclopedia of Networking, a survey of computer networking concepts, technologies, and services. This work is intended to be a comprehensive, accurate, and timely resource for students, system engineers, network administrators, IT implementers, and computing professionals from all walks of life. Before I outline its...
Modern Public Information Technology Systems: Issues and Challenges The nature of governance is rapidly changing, due to new technologies which expand public sector capabilities. Modern Public Information Technology Systems: Issues and Challenges examines the most important dimensions of managing information technology in the public sector. It explores the impact of information technology on governmental... Computer Architecture: Fundamentals and Principles of Computer Design
Digital electronic computer systems have gone through several generations,
and many changes, since they were first built just before and during World
War II. Machines that were originally implemented with electromechanical
relays and vacuum tubes gave way to those constructed with solid-state
devices and, eventually, integrated...