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Probabilistic Databases (Synthesis Lectures on Data Management)
Probabilistic Databases (Synthesis Lectures on Data Management)
Probabilistic databases are databases where the value of some attributes or the presence of some records are uncertain and known only with some probability. Applications in many areas such as information extraction, RFID and scientific data management, data cleaning, data integration, and financial risk assessment produce large volumes of...
Reasoning with Probabilistic and Deterministic Graphical Models: Exact Algorithms (Synthesis Lectures on Artificial Intelligence and Machine Learning)
Reasoning with Probabilistic and Deterministic Graphical Models: Exact Algorithms (Synthesis Lectures on Artificial Intelligence and Machine Learning)

Graphical models (e.g., Bayesian and constraint networks, influence diagrams, and Markov decision processes) have become a central paradigm for knowledge representation and reasoning in both artificial intelligence and computer science in general. These models are used to perform many reasoning tasks, such as scheduling, planning and...

Quotient Space Based Problem Solving: A Theoretical Foundation of Granular Computing
Quotient Space Based Problem Solving: A Theoretical Foundation of Granular Computing
The term problem solving is used in many disciplines, sometimes with different perspectives. As one of the important topics in artificial intelligence (AI) research, it is a computerized process of human problem-solving behaviors. So the aim of problem solving is to develop techniques that program computers to find solutions...
Annotated C# Standard
Annotated C# Standard

This book is an annotated version of the C# Language Standard, created by adding around 400 separate annotations to the complete text of the Standard. The Standard was formally adopted as ISO Standard 23270:2006 in April 2006 and published in August 2006, and adopted as Ecma International Standard 334 version 4 in June 2006. Microsoft...

Computer Architecture Techniques for Power-Efficiency (Synthesis Lectures on Computer Architecture)
Computer Architecture Techniques for Power-Efficiency (Synthesis Lectures on Computer Architecture)
In the last few years, power dissipation has become an important design constraint, on par with performance, in the design of new computer systems. Whereas in the past, the primary job of the computer architect was to translate improvements in operating frequency and transistor count into performance, now power efficiency must be taken into account...
Microcontrollers Fundamentals for Engineers And Scientists (Synthesis Lectures on Digital Circuits and Systems)
Microcontrollers Fundamentals for Engineers And Scientists (Synthesis Lectures on Digital Circuits and Systems)
The purpose of this text, “Microcontrollers Fundamentals for Engineers and Scientists,” is to provide practicing scientists and engineers a tutorial on the fundamental concepts and use of microcontrollers. Today, microcontrollers, or single integrated circuit (chip) computers, play critical roles in almost all instrumentation and...
Learning Programming using MATLAB (Synthesis Lectures on Electrical Engineering)
Learning Programming using MATLAB (Synthesis Lectures on Electrical Engineering)
Why learn programming? There are several answers to that. Computers are ubiquitous—your car, your mp3 player, the orbiting satellites which provide us with the ability to communicate and the automatic coffee maker all use a computer of some sort. Andcomputers require programming to function. Knowing how to program provides us with a bit of...
Biomedical Image Analysis: Tracking (Synthesis Lectures on Image, Video, & Multimedia Processing)
Biomedical Image Analysis: Tracking (Synthesis Lectures on Image, Video, & Multimedia Processing)
In biological and medical imaging applications, tracking objects in motion is a critical task. This book describes the state-of-the-art in biomedical tracking techniques. We begin by detailing methods for tracking using active contours, which have been highly successful in biomedical applications. The book next covers the major probabilistic...
Modern Image Quality Assessment (Synthesis Lectures on Image, Video, & Multimedia Processing)
Modern Image Quality Assessment (Synthesis Lectures on Image, Video, & Multimedia Processing)
This book is about objective image quality assessment—where the aim is to provide computational models that can automatically predict perceptual image quality. The early years of the 21st century have witnessed a tremendous growth in the use of digital images as a means for representing and communicating information. A considerable percentage...
RFID Explained (Synthesis Lectures on Mobile and Pervasive Computing)
RFID Explained (Synthesis Lectures on Mobile and Pervasive Computing)
This lecture provides an introduction to Radio Frequency Identification (RFID), a technology enabling automatic identification of objects at a distance without requiring line-of-sight. Electronic tagging can be divided into technologies that have a power source (active tags), and those that are powered by the tag interrogation signal (passive...
Application Design for Wearable Computing (Synthesis Lectures on Mobile and Pervasive Computing)
Application Design for Wearable Computing (Synthesis Lectures on Mobile and Pervasive Computing)
Mobile access is the gating technology required to make information available at any place and at any time. Its application domains range from inspection, maintenance, manufacturing, and navigation to on-the-move collaboration, position sensing, and real-time speech recognition and language translation. In the course of developing wearable systems...
GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics)
GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics)
Real-time rendering poses severe computational requirements to computers. In order to maintain a continuous looking motion for the human eye, at least 20 images need to be generated in each second. An image consists of about a million pixels, which means that for a single pixel the visible point and its color should be computed in less than 50 ns...
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