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The New York City Subway System (Building America: Then and Now)

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In 1912, workers digging to create the Broadway Subway, north of Murray Street in lower Manhattan, hit a brick wall approximately 21 feet (6.4 meters) below the street surface. Breaking through the wall, the laborers came upon a tunnel 9 feet (2.7 m) in diameter and lined with eight- inch- thick (20.32 centimeters) bricks. Two rails led into a midnight void, which, it would turn out, curved abruptly at 90 degrees, extending approximately 300 feet (91.44 m) to beneath Park Place. Most startling of all, the excavators, groping forward with shovels in hand, soon came upon the remains of a wooden car— a subway car. Obviously, someone had, a long time earlier, attempted to do what was now being done: build a subterranean transport system. The New York Subway of 1912 was, unmistakably, not the first to be dug beneath the city. Someone— at least on an experimental basis— had been there, done that, before.
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The EBMT Handbook: Hematopoietic Stem Cell Transplantation and Cellular Therapies
The EBMT Handbook: Hematopoietic Stem Cell Transplantation and Cellular Therapies

This Open Access  edition of the European Society for Blood and Marrow Transplantation (EBMT) handbook addresses the latest developments and innovations in hematopoietic stem cell transplantation and cellular therapy. Consisting of 93 chapters, it has been written by 175 leading experts in the field.

Discussing all...

Expert F# (Expert's Voice in .Net)
Expert F# (Expert's Voice in .Net)
Expert F# is about practical programming in a beautiful language that puts the power and elegance of functional programming into the hands of .NET developers. In combination with .NET, F# achieves unrivaled levels of programmer productivity and program clarity. This books serves as
  • The authoritative guide to F# by the...
Gameplay and design
Gameplay and design
Before we delve into the murky depths of game design, I feel a brief historical overview of the games industry is necessary for the readers who are not familiar with the rapid growth and current state of our fast-paced industry.

The games industry is relatively young compared to most other industries, but it is one of the fastest growing
...

Scratch 2.0 Game Development Hotshot
Scratch 2.0 Game Development Hotshot

Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

Overview

  • Discover how to make the most of the new Scratch 2.0 interface
  • ...
Object-Oriented Programming in ColdFusion
Object-Oriented Programming in ColdFusion

This book is a fast-paced tutorial to developing ColdFusion applications using an object-oriented programming approach. Complete with code examples that can be altered and applied to your application and careful explanations, this book will guide you through your first interaction with object-oriented programming within your ColdFusion...

C++ Network Programming, Volume 2: Systematic Reuse with ACE and Frameworks
C++ Network Programming, Volume 2: Systematic Reuse with ACE and Frameworks

Do you need to develop flexible software that can be customized quickly? Do you need to add the power and efficiency of frameworks to your software? The ADAPTIVE Communication Environment (ACE) is an open-source toolkit for building high-performance networked applications and next-generation middleware. ACE's power and...

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