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 100 Things Every Designer Needs to Know About People (Voices That Matter)
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical... |  |  Stop Staring: Facial Modeling and Animation Done Right
Animation has got to be the greatest job in the world. When you get started,
you just want to do everything, all at once, but can’t decide on one thing to start with.
You animate a walk, you animate a run, maybe even a skip or jump, and it’s all gratifying
in a way people outside of animation may never be lucky enough to... |  |  |
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 WS-BPEL 2.0 for SOA Composite Applications with IBM WebSphere 7
I am quite honored that the authors of this book asked me if I could write the foreword. They have a long and concrete experience in implementing business processes, and we have interacted together in the context of telecommunication operators, where they delivered successful business process implementation.
What I would like to... |  |  |  |  Inside the Microsoft Build Engine: Using MSBuild and Team Foundation Build
Often when people think about build, they think just about the act of compiling some source code – when I hit F5 in the IDE, it builds, right? Well yes, kind of. In a real production build system, there is so much more to it than that. There are many kinds of builds – F5, desktop, nightly, continuous, rolling, gated, buddy etc.... |
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