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Learn Cocoa on the Mac
The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to... | | Android Recipes: A Problem-Solution Approach for Android 5.0
Android Recipes, Fourth Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. This book is updated to include the Android 5.0 SDK, as well as earlier releases.
Instead of abstract descriptions... | | Android Hacker's Handbook
The first comprehensive guide to discovering and preventing attacks on the Android OS
As the Android operating system continues to increase its share of the smartphone market, smartphone hacking remains a growing threat. Written by experts who rank among the world's foremost Android security researchers, this book... |
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LibGDX Game Development Essentials
Make the most of game development features powered by LibGDX and create a side-scrolling action game, Thrust Copter
About This Book
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Utilize the robust features of LibGDX to easily create and publish cross-platform 2D and 3D games that involve complicated physics
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Be the best cross-platform...
| | Getting Started with Spiceworks
Over 2 million IT pros have installed Spiceworks. It helps them with their daily tasks, streamlines processes, and even saves them money, all for free! Getting Started with Spiceworks is an ideal resource to install Spiceworks and run it on your network. After all, over 2 million IT pros can’t be wrong, so learn how to join the... | | OS X App Development with CloudKit and Swift
This book is your step-by-step guide to learning OS X app development using CloudKit and Swift.
All the development will be done using Apple’s Swift 2 programming language. You'll see how to define data for your app and build a prototype with Sketch 3 and Keynote. Using CloudKit to store OS X application data,... |
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