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| | Geometry for Computer Graphics: Formulae, Examples and ProofsGeometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer... | | After Effects CS4 for Windows and Macintosh: Visual QuickPro GuideHere to get filmmakers, Web designers, broadcasters, and digital artists of all kinds up to speed on After Effects CS4and in time to meet their next deadline is everyone's favorite task-based guide. Through step-by-step instructions, enhanced by tips, sidebars, and plenty of visual aids, veteran video editor Antony Bolante shows readers how to... |
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Java and SOAPJava™ and SOAP provides Java developers with an in-depth look at SOAP (the Simple Object Access Protocol). Of course, it covers the basics: what SOAP is, why it's soared to a spot on the Buzzwords' Top Ten list, and what its features and capabilities are. And it shows you how to work with some of the more common Java APIs in... | | Covert Java: Techniques for Decompiling, Patching, and Reverse EngineeringAs a Java developer, you may find yourself in a situation where you have to maintain someone else's code or use a third-party's library for your own application without documentation of the original source code. Rather than spend hours feeling like you want to bang your head against the wall, turn to Covert Java: Techniques for Decompiling,... | | Arduino: A Quick Start Guide
With this Quick-Start Guide you'll be creating your first gadgets within a few minutes, following the step-by-step instructions and photos throughout the book. You'll build your own motion-sensing game controller with a three-axis accelerometer, connect the Arduino to the Internet and program both client and server... |
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