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 Physics for Game Developers: Science, math, and code for realistic effects
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.... |  |  Liars and Outliers: Enabling the Trust that Society Needs to Thrive
Just today, a stranger came to my door claiming he was here to unclog a bathroom drain. I let him into my house without verifying his identity, and not only did he repair the drain, he also took off his shoes so he wouldn’t track mud on my floors. When he was done, I gave him a piece of paper that asked my bank to give him some money.... |  |  Embedded Systems: Hardware, Design and Implementation
Covers the significant embedded computing technologies—highlighting their applications in wireless communication and computing power
An embedded system is a computer system designed for specific control functions within a larger system—often with real-time computing constraints. It is embedded as part of a... |
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 POWER ELECTRONICS HANDBOOK, Third Edition
Power electronics, which is a rapidly growing area in terms of research and applications, uses modern electronics technology to convert electric power from one form to another, such as ac-dc, dc-dc, dc-ac, and ac-ac with a variable output magnitude and frequency. It has many applications in our every day life such as air-conditioners,... |  |  The Motor Car: Past, Present and Future (Mechanical Engineering Series)
This book is an introduction to automotive engineering, to give freshmen ideas about this technology. The text is subdivided in parts that cover all facets of the automobile, including legal and economic aspects related to industry and products, product configuration and fabrication processes, historic evolution and future developments. ... |  |  Digital Music: Computers That Make Music (Digital World)
Today there are talking toasters, cars that start themselves using voice recognition, and telephones that use voice commands. But those are not the only examples of digital sound. The ubiquitous earbuds and tiny MP3 players show how common it is to listen to digital music. Digital Music: Computers That Make Music examines digital sound's... |
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