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Python Programming Fundamentals (Undergraduate Topics in Computer Science)
This easy-to-follow and classroom-tested textbook guides the reader through the fundamentals of programming with Python, an accessible language which can be learned incrementally.
Features: incudes numerous examples and practice exercises throughout the text, with additional exercises, solutions and review questions at the... | | Solving Problems in Scientific Computing Using Maple and Matlab®
Modern computing tools like MAPLE (a symbolic computation package)
and MATLAB® ( a numeric and symbolic computation and visualization
program) make it possible to use the techniques of scientific
computing to solve realistic nontrivial problems in a classroom
setting. These problems have been traditionally ... | | Computer Graphics for Java ProgrammersA great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential.
Computer Graphics for Java Programmers, 2nd... |
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Experiments in Undergraduate Mathematics: A Mathematica-Based ApproachAll students need to master a variety of mathematical tools and concepts at the start of their university career. This distinctive book helps students learn these by doing. The approach is interactive, using experiments, performed in the symbolic algebra package Mathematica, to impart the fundamentals of many of the topics students encounter. A... | | Children's Learning in a Digital World"Playing computer video games can be just what you need to get a job." Could such a statement ever be true? Computer games, software, and networking technologies are often viewed as threats to the social, emotional, and physical well being and development of children. However, such beliefs are often unfounded.
This new... | | Scratch 1.4: Beginner's Guide
If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even... |
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