






Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...   Vector and Tensor Analysis with Applications
Definition of vectors and discussion of algebraic operations on vectors leads to concept of tensor and algebraic operations on tensors. Also, systematic study of the differential and integral calculus of vector and tensor functions of space and time, more. Concise, eminently readable text. Worked out problems, solutions.
The...   An Introduction to Matrices, Sets and Groups for Science StudentsTHIS book is written primarily for undergraduate students of science and engineering, and presents an elementary introduction to some of the major branches of modern algebra  namely, matrices, sets and groups. Of these three topics, matrices are of especial importance at undergraduate level, and consequently more space is devoted to their study... 


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