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 Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... |  |  Mastering LOB Development for Silverlight 5: A Case Study in Action
Line of Business applications. Think about this term for a moment—Line of
Business. Yes, Business. Business means change. Changes are happening faster
than we usually think it is possible. How can we deal with it? With the right set
of knowledge and tools, of course!
Business, nowadays, is more demanding... |  |  gnuplot Cookbook
gnuplot is a free, open source plotting program that has been in wide use since 1986.
It's used as the graphics backend by many other programs, so plenty of people use gnuplot
without knowing it. If you've used Octave, Maxima, statist, gretl, or the Emacs graphing
calculator, you've already used gnuplot.
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 A Practical Introduction to Hardware/Software Codesign
This is a practical book for computer engineers who want to understand or
implement hardware/software systems. It focuses on problems that require one
to combine hardware design with software design – such problems can be solved
with hardware/software codesign. When used properly, hardware/software codesign
works better... |  |  The Web Application Hacker's Handbook: Finding and Exploiting Security Flaws
This book is a practical guide to discovering and exploiting security flaws in web applications. By “web applications” we mean those that are accessed using a web browser to communicate with a web server. We examine a wide variety of different technologies, such as databases, file systems, and web services, but only in the context... |  |  Digital Video Broadcasting: Technology, Standards, and Regulations
Many books and articles on the transition of television from analog to
digital transmission have been published in recent years. This transition
is still in its infancy, but it will inevitably take place in the years to
come. Due to digitization, the existing barriers between audio, video, and
data generation and transmission... |
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