R Machine Learning By Example
Understand the fundamentals of machine learning with R and build your own dynamic algorithms to tackle complicated real-world problems successfully
About This Book
Get to grips with the concepts of machine learning through exciting real-world examples
Visualize and solve complex problems...
Science Of Storytelling
If you want to write a novel or a script, read this book Sunday TimesThe best book on the craft of storytelling Ive ever read Matt HaigRarely has a book engrossed me more, and forced me to question everything Ive ever read, seen or written. A masterpiece Adam RutherfordWho would we be without storiesStories mould who we are, from our character... Test Driven: TDD and Acceptance TDD for Java Developers
In test driven development, you first write an executable test of what your application code must do. Only then do you write the code itself and, with the test spurring you on, you improve your design. In acceptance test driven development (ATDD), you use the same technique to implement product features, benefiting from iterative development,...
Inventors at Work: The Minds and Motivation Behind Modern Inventions
Inventors at Work: The Minds and Motivation Behind Modern Inventions is a collection of interviews with inventors of famous products, innovations, and technologies that have made life easier or even changed the way we live. All of these scientists, engineers, wild-eyed geniuses, and amateur technologists have dedicated their...
Hacking BlackBerry: ExtremeTech Here's an even better way to get your BlackBerry fix
Admit it. You're addicted to your BlackBerry. That's okay. Most usersare, and this book is just going to make it worse. Now you'll discover how to use your BlackBerry to retrieve documents, weatherforecasts, and Web infor-mation; use it as a wordprocessor or...
This book was written by Michael Margolis with Nick Weldin to help you explore the
amazing things you can do with Arduino.
Arduino is a family of microcontrollers (tiny computers) and a software creation environment
that makes it easy for you to create programs (called sketches) that can interact
Learning Java Through Applications: A Graphical Approach (Programming Series) Learning Java Through Applications emphasizes Java’s graphical capabilities and the ability to create graphical user interfaces. The book uses 15 complete Java programs in order of increasing complexity, including geometric patterns, games, puzzles, number theory problems, and cryptography, to teach students the Java programming language and... Use Case Driven Object Modeling with UML: Theory and Practice Use Case Driven Object Modeling with UML&emdash;Theory and Practice shows how to drive an object-oriented software design from use case all the way through coding and testing, based on the minimalist, UML-based ICONIX process. In addition to a comprehensive explanation of the foundations of the approach, the book makes extensive use of...
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