Physics for Game Developers Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... Infinitesimal Differences: Controversies between Leibniz and his Contemporaries The essays offer a unified and comprehensive view of 17th century mathematical and metaphysical disputes overÂ status of infinitesimals, particularly the question whether they were real or mere fictions. Leibnizs development of the calculus and his understanding of its metaphysical foundation are taken as both a point of departure and a... Augmented Learning: Research and Design of Mobile Educational Games New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones,...
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