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 High Performance Computing on Vector Systems 2010
This book covers the results of the 11th and 12th Teraflop Workshop and continued a series initiated by NEC and the HLRS in 2004. As part of the TeraflopWorkbench, it has become a meeting platform for scientists, application developers, international experts and hardware designers to discuss the current state and future directions of... |  |  Management and the Arts, Fourth Edition
Management and the Arts, Fourth Edition provides you with theory and practical applications from all management perspectives including planning, marketing, finance, economics, organizational, staffing, and group dynamics ALL related to an arts organization. Whether you are a manager in a theatre, museum, dance company, or opera, you will gain... |  |  Evolving Fuzzy Systems - Methodologies, Advanced Concepts and Applications
In today’s real-world applications, there is an increasing demand of integrating new information and knowledge on-demand into model building processes to account for changing system dynamics, new operating conditions, varying human behaviors or environmental influences.
Evolving fuzzy systems (EFS) are a powerful tool... |
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 |  |  Fluid Simulation
This book is designed to give the reader a practical introduction to fluid
simulation for graphics. The field of fluid dynamics, even just in animation,
is vast and so not every topic will be covered, and many wonderful papers
will sadly be passed over in the hope of distilling the essentials; this is
far from a thorough survey. The... |  |  Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... |
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