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Physics for Game DevelopersColliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... | | Fluid Mechanics: An Introduction to the Theory of Fluid FlowsFluid mechanics is a field that spreads widely and to all fields of engineering, science and medicine. The book takes this into account and provides a sound basis.
This is a modern book on fluid mechanics that is written in a way needed these days to teach the subject to students in engineering and science at higher educational institutes. The... | | |
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