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HTML5 and CSS: Complete
HTML5 and CSS: Complete
The Shelly Cashman Series® offers the finest textbooks in computer education. We are proud that our previous HTML books have been so well received. With each new edition of our HTML books, we have made significant improvements based on the comments made by instructors and students. The HTML5 and CSS, Seventh Edition books...
Computer Science and Educational Software Design: A Resource for Multidisciplinary Work in Technology Enhanced Learning
Computer Science and Educational Software Design: A Resource for Multidisciplinary Work in Technology Enhanced Learning

Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in...

Real-Time Digital Signal Processing from MATLAB® to C with the TMS320C6x DSPs, Second Edition
Real-Time Digital Signal Processing from MATLAB® to C with the TMS320C6x DSPs, Second Edition

From the Foreword:

"…There are many good textbooks today to teach digital signal processing, but most of them are content to teach the theory, and perhaps some MATLAB® simulations. This book has taken a bold step forward. It not only presents the theory, it reinforces...

Fundamentals of Signals and Systems Using the Web and MATLAB (3rd Edition)
Fundamentals of Signals and Systems Using the Web and MATLAB (3rd Edition)
With the presentation at an introductory level, the third edition of the book (2007 copyright) contains a comprehensive treatment of continuous-time and discrete-time signals and systems, with demos on the textbook website (users.ece.gatech.edu/~bonnie/book3), data downloaded from the Web, and illustrations of numerous MATLAB commands for the...
Practical Shader Development: Vertex and Fragment Shaders for Game Developers
Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Welcome to Practical Shader Development. This book is intended to be the gentlest introduction possible to the theory and practice of writing shaders for video games. Shader writing is a very large topic, and I can remember feeling very lost when I was starting out. My hope is that this book will help you avoid that same feeling and allow you...

The Pragmatist's Guide to Corporate Lean Strategy: Incorporating Lean Startup and Lean Enterprise Practices in Your Business
The Pragmatist's Guide to Corporate Lean Strategy: Incorporating Lean Startup and Lean Enterprise Practices in Your Business
Use this practical, step-by-step guide on lean agile strategy to harness technological disruption at your large business to successfully advance your business rather than suffer a loss of business. The lean agile enterprise concept is demystified and translated into action as the author shares his experience with both success and major...
Mastering Go: Create Golang production applications using network libraries, concurrency, and advanced Go data structures
Mastering Go: Create Golang production applications using network libraries, concurrency, and advanced Go data structures

Exploring the major features and packages of Go, along with its types and data-structures, enabling the reader to write threadsafe, concurrent cloud, and network applications

Key Features

  • Not your typical introduction to the Golang programming language
  • Exploring Golang...
Startup Cities: Why Only a Few Cities Dominate the Global Startup Scene and What the Rest Should Do About It
Startup Cities: Why Only a Few Cities Dominate the Global Startup Scene and What the Rest Should Do About It
This book offers a comprehensive model for explaining the success and failure of cities in nurturing startups, presents detailed case studies of how participants in that model help or hinder startup activity, and shows how to apply these lessons to boost local startup activity.

Startup Cities explains the...

Solving Problems in Scientific Computing Using Maple and Matlab
Solving Problems in Scientific Computing Using Maple and Matlab
Modern computing tools like Maple (symbolic computation) and MATLAB (a numeric computation and visualisation program) make it possible to easily solve realistic nontrivial problems in scientific computing. In education, traditionally, complicated problems were avoided, since the amount of work for obtaining the solutions was not feasible for...
Programming Abstractions in C++
Programming Abstractions in C++

This text is intended for use in the second programming course

 

Programming is a matter of learning by doing. Eric Roberts’ Programming Abstractions in C++ gives students opportunities to practice and learn with...

Arduino For Dummies
Arduino For Dummies
Arduino is a tool, a community, and a way of thinking that is affecting how we use and understand technology. It has rekindled a love and understanding for electronics for many people, including myself, who felt that electronics was something that they had left behind at school.

Arduino is tiny
...
System Programming with C and Unix
System Programming with C and Unix

Beginning computing students often finish the introduction to programming course without having had exposure to various system tools, without knowing how to optimize program performance and without understanding how programs interact with the larger computer system. 

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