 |
|
|
 I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train
I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective... |  |  Innovate!: How Great Companies Get Started in Terrible Times
Learn the lessons of how great companies began in the worst economic times
Eli Lilly. IBM. Medtronic, Procter & Gamble. Hewlett-Packard and Marvel Entertainment. All great companies and all made their start during the worst economic times.
Innovate!: How Great Companies Get Started in Terrible Times is first... |  |  On the Way to Fun: An Emotion-Based Approach to Successful Game Design
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how... |
|
 Electronics All-in-One For Dummies (For Dummies (Computers))
A comprehensive collection of 8 books in 1 offering electronics guidance that can't be found anywhere else!
If you know a breadboard from a breadbox but want to take your hobby electronics skills to the next level, this is the only reference you need. Electronics All-in-One For Dummies has done the legwork for you... |  |  |  |  Algorithms For Dummies (For Dummies (Computers))
Discover how algorithms shape and impact our digital world
All data, big or small, starts with algorithms. Algorithms are mathematical equations that determine what we see—based on our likes, dislikes, queries, views, interests, relationships, and more—online. They are, in a sense, the electronic gatekeepers to... |
|
|
| Result Page: 12 11 10 9 8 7 6 5 4 3 2 1 |